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June 25, 2007

White Seraphim

As long-time readers know, my favorite PC game is City of Heroes. I have posted many times about my enjoyment and exploits within the game. One of my last posts was about the fact I finally reached level 50 and "opened" the epic archetype in the game, called a Kheldian. Kheldians come in two flavors-- the peace-loving Peacebringers and the antagonistic Warbringers.

Kheldians are, to this game, as Superman is to the rest of the DC Universe. They have more inherent powers, more abilities, and more uses than the average archetype within the game. However, also like Superman, they have a strong weakness in the form of Voids and Quantums, a type of villain that is all too common and one which, even at levels well-below that of the Kheldian, can kick its ass.

One of the things that makes the Kheldian archetype so interesting is two power selections you get before and at level 20. You create a normal "human" hero as you see fit and you get the powers available to the Kheldian from which to chose. You begin play as a normal hero does, except that you already have the travel power Flight available. At around level 12 you can select the "Bright Nova" form, which changes your shape to a "flying squid" and grants you awesomely powerful ranged attacks. However, this is at the cost of any defense and/or damage resistance at all. Since I chose a Peacebringer, and the powers I can select from are mostly melee and ranged, I chose not to take Bright Nova. I felt I was a powerful enough ranged attacker as it is.

However, at level 20, the Peacebringer can select the "White Dwarf" power. This grants the Kheldian a form that is a "tank" class; meaning that it is entirely melee based, draws a lot of aggression from foes, has high hit points and armor/defense, and is a good friend to any class that is weak in melee combat (like Controllers, Blasters, Defenders).

I got the idea for a character called White Seraphim. Mary believes that, when the Kheldian Peacebringer appears to her as a bright ball of glowing white light, it is an Angel sent from God. The Kheldian/Angel asks to merge with her so that she may be made more than she was. Her strong Faith and belief this is a gift from God allows her to merge easily with the Kheldian. She uses her abilities as she believes a Seraphim (a type of Angel typically associated with being the combat arm of the angelic order) would, to rid Paragon City of the evils which infect it.


White Seraphim-original form

I finally reached level 20 with the character this evening and had the exciting opportunity to take the White Dwarf form. I figured, if I get requests for team-ups, this makes me more valuable. If the team needs a "blaster," my original form does a very good job (but is not as vulnerable or as low-hit point as a typical Blaster). However, if the group needs a front-line Tank-type character, I can suffice in that role as well.

Now, the form does sort of destroy the 'beautiful girl with wings' look I had going before, but it is a strong front-line character and I can already see some huge benefits to it.


White Seraphim-White Dwarf form (in case you are wondering, they are naturally somewhat see-through)

I only just took the power and haven't completely tested it out, but it has 3 melee attacks, an AOE taunt, a self-heal, and teleportation as its means of fast travel. The TP travel will take some getting used to, but the other abilities are all ones I've used before on my other Tankers and Scrappers.

So, now, I can really fit in any way possible. At higher levels still, my Kheldian will get a couple of Control powers and a self- and other-heal, will be able to raise itself from the dead, and a huge AOE energy attack that, I'm told, is wicked to see.

I know I've been talking a bit about WoW lately, but rest assured-- I am still playing CoH and loving it. And this new character really pleases me both from a roleplaying and "fun" perspective.

Excelsior!

3 comments:

  1. I'm disappointed you had to leave the girl with wings form behind. Oh well. Keep on truckin'.

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  2. I am not leaving that form behind. Instead, I have added to it with the new form. I now have both available (and a third one if I want to use it) so I can be a triple threat.

    I will likely use the Winged (original) form fairly often, since I "solo" more often than I team. I will save the "Tank" form for special circumstances and teams that need that sort of assistance.

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