Showing posts from November, 2004


I look back at what I wrote on Friday and am amazed. I guess sometimes you just need to vomit that out of your system to allow yourself to reflect, move on, and gain perspective. As a technical writer in my career, I am amused by the poor grammar and other mistakes I see throughout, but I’m going to leave that post as is. It stands as a truly emotional release—and something I really needed.

Now, of course, the questions: Where do I go from here? What change can I enact to make sure things don’t get this bad again? How can I start releasing these emotions in a way that is healthier and less constrained?

I managed to hit on a wide variety of topics, each of which must be addressed. As always, after the revolution must come the rebuilding. If you have any suggestions, feel free to post them.

Lastly, thank you for the kind words you have posted in response. They mean a lot to me.

The day afte Thanksgiving, 2004

So in high school my best friend died. I was literally the first student on campus to hear the news; the principal of the school, Mr. Cole -- a good friend to the family, told my mother (who worked at the high school) who then walked over to me in driver’s education. She pulled me out of class and told me, giving me a big hug.

I went back into class and everyone knew. All they had to do was look at my face and they could that something was wrong. It took Chris Elliott three times asking me what was wrong—when I said it, I think it was too loud because everyone in the class knew. Suddenly I saw what my face must have looked like.

As the next period began, Mr. Cole came over the loud speaker and announced it to the school. My French teacher started to cry, my sort-of girl friend and the time, Pam Bailey, gave me a hug. Chris Munroe (I know a lot of Chris’) got quiet.

I didn’t even know it but I got up and just walked outside. The teacher didn’t try to stop me—everyone knew how close I w…

Biting the Hand that Feeds You

Marvel Comics is in bankruptcy. They screwed themselves in the 1990’s by overextending themselves, financing bad projects, and believing the record sales of the collector’s market would last forever. When the bubble burst, they were left with overpaid artists (not writers, because Marvel never pays for good stories, just astounding artwork), properties that had lost 50% or more of their trademarked value, and stretched so thinly they couldn’t stand under the base that was left. They also are fighting some pretty nasty lawsuits, recently losing one to a comic book writer/artist who sued them for the rights to one of his creations and won, further lessening their hold on their products.

Early in 2004, Cryptic Studios and NCSoft released a PC game entitled City of Heroes. In this game, the user can create virtually any super hero he can imagine. With the thousands of costume combinations, hundreds of power/ability choices, and the virtually unlimited naming options they made available to…

City of Heroes

My friends have been surprised that I finally went over the edge and started playing an MMORPG called City of Heroes (CoH). I have generally only played single-player games or those (like Diablo) that can be played either way.

CoH is a game using the super-hero genre. As a comic book geek and a lover of super-heroes, myths, and legends, the idea of this game really appealed to me. The only thing I was unsure about was the fact that it was a massively multiplayer on-line roleplaying game (MMORPG). This meant I had to purchase the game itself, and then had to agree to pay a monthly fee to have access to continue playing it after the first month. I quickly was hooked, and let me tell you one story that explains why.

This weekend I played CoH using my "main." He's a Tanker who uses Super-Strength and Invulnerability to take on foes (like the Hulk). I decided to join a special Task Force that allows you to respecify your character, which I had never done before. I hooked up…